Head up the stairs and destroy all four of the stereos. Watch as the balloons are destroyed by a fan above them, then fly up and claim the Minikit. Target them with ranged attacks to unfurl them.ĭestroy the silver LEGO case holding the balloons. Immediately scan the area to unlock one last dance challenge.Īlong the left and right walls next to the stairs are 6 curled up black and yellow banners. You need to watch the panels as they light up, then touch the panels in the right order. Put Joker and Harley on the two red squares to start a dancing minigame. Use the pieces to build a dance floor and DJ booth. ![]() Use it to paint the Batmobile with a more appropriate set of colours.įinally, return to the start of this area and destroy all five of the tables. Completing this build uncovers an electricity panel on the right wall. (This will unlock an unavoidable Minikit.) You can now build a paint booth around the Batmobile. Next, destroy the two silver statues of Batman on the ground, as well as all four speakers. Jump up with Harley and use the turnstiles to the left and right to lower two silver disco balls. The switch Joker lands on moves two buildings to the right, which have agility panels on them. Use the hopping pieces left behind to build a Joker cake.Īscend the stairs to the left and use the Grapple Point back here to get to the roof of the buildings. A chandelier will fall from the ceiling, destroying the Batman cake. Take the electricity from the panel on the left, then pull the switch on the right. Blow it up, then use Harley's mallet to destroy the breakable wall behind it. Like before, break all the presents and the Bat Signal, then build a Jokersignal in its place.īetween the staircases leading up is a Bat Symbol made of silver LEGO pieces on the wall. Pull on the pile, then jump to the bar on the nearby power generator. ![]() Destroy the silver LEGO pieces that has balloons secured to it, then use the hopping bricks to put a Grapple Point on the nearby pile of presents. Swap to Joker's Demolition Suit and head over to the right side of the area for a similar puzzle. Use the hopping bricks that remain to build a Jokersignal. ![]() Pull on the Grapple Point attached to them, then destroy the Bat Signal and all the presents. Next to said Bat Signal is a pile of presents. Jump onto the bar at the top to take power from a nearby Bat Signal. For the first objective, head to the left and find a power generator mounted to the wall.
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